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(Created page with "{{Entry |Entry number=069 |People=London College of Fashion |Entity=Academia |Title=BUFFER: on fashion, world building and our bodies. |Link=https://www.youtube.com/watch?v=N6GvYCn5RX4&list=PLw0xRd2bVxLJtNnPTadCxD1HLuAxZhtyn |Type=Video |Discipline=pedagogy |Subject=Simulation, Fashion, Digital culture |Description=A playlist of talks given during the BUFFER summit organised by MA Fashion Media & Communication at the London College of Fashion (UAL). |Reflection=In his op...")
 
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|People=London College of Fashion
|People=London College of Fashion
|Entity=Academia
|Entity=Academia
|Title=BUFFER: on fashion, world building and our bodies.
|Title=BUFFER: on fashion, world building and our bodies
|Link=https://www.youtube.com/watch?v=N6GvYCn5RX4&list=PLw0xRd2bVxLJtNnPTadCxD1HLuAxZhtyn
|Link=https://www.youtube.com/watch?v=N6GvYCn5RX4&list=PLw0xRd2bVxLJtNnPTadCxD1HLuAxZhtyn
|Type=Video
|Type=Video

Latest revision as of 20:58, 15 November 2024

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⤢ a directory that gathers, stacks and links practices that work with, through and beyond (digital) fashion […]
LATEST UPDATE 20.11.2024

[069]

London College of Fashion

BUFFER: on fashion, world building and our bodies

Video

A playlist of talks given during the BUFFER summit organised by MA Fashion Media & Communication at the London College of Fashion (UAL).
In his opening remarks, Dr. Daniel Felstead highlights the growing influence of fashion and gaming in today's cultural landscape, particularly in the context of societal shifts and the decline of traditional art forms. Both industries excel in world-building, blending economic, social, and aesthetic elements into immersive narratives. The convergence of gaming's interactive environments and fashion's diverse media outputs reflects and momentarily escapes today's chaotic realities. Fashion is increasingly being viewed as a form of "world-building technology," as evidenced by collaborations such as Balenciaga's forays into gaming. This cultural shift and growing relationship between these sectors raises questions about how such immersive worlds influence our identities, bodies and societal roles in this period of transformation.

"If World building has become a central mode of cultural production today, then what kind of subjectivities and bodies will it demand?"

22.11.24